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Sampler

A sampler is the algorithm that decides how noise is removed at each step of generation. Different samplers reach the final image by different paths, trading off speed, detail and consistency.

A diffusion model predicts how to clean up a noisy image, but it needs a numerical method to actually apply those predictions across many steps. That method is the sampler (also called the sampling method or scheduler). Think of it as the route the generation takes from noise to picture.

Common samplers

  • Euler / Euler a: fast and reliable. The "a" (ancestral) variants add a bit of randomness for more variety.
  • DPM++ family (e.g. DPM++ 2M, DPM++ SDE): high quality in relatively few steps - a popular modern default.
  • DDIM: deterministic and good for reproducible, controlled results.

Why it matters

The sampler changes both how many steps you need and the final look. Some samplers are deterministic (the same seed always gives the same image); ancestral samplers inject extra noise, so results vary more. If you want clean reproducibility, prefer a deterministic sampler and lock the seed.

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